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<title>Rasengan RPG</title>
<link>http://www.rasengann.pun.pl</link>
<description> Rasengan RPG</description>
<language>pl</language>
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<title>ss</title>
<link>http://www.rasengann.pun.pl/viewtopic.php?pid=4015#p4015</link>
<guid isPermaLink="false">4015@http://www.rasengann.pun.pl</guid>
<description><![CDATA[FloatConstants {<br />&nbsp; &nbsp;GAMEYEARS_TO_ACTUALSECONDS =&nbsp; 3600;<br />&nbsp; &nbsp;OO_GAMEYEARS_TO_ACTUALSECONDS =&nbsp; <br /><br />2.77777777777778E-04;<br />&nbsp; &nbsp;GAMEMONTHS_TO_ACTUALSECONDS =&nbsp; 300;<br />&nbsp; &nbsp;GAMEWEEKS_TO_ACTUALSECONDS =&nbsp; 75;<br />&nbsp; &nbsp;GAMEDAYS_TO_ACTUALSECONDS =&nbsp; 10;<br />&nbsp; &nbsp;ParkStartEsat =&nbsp; 0;<br />&nbsp; &nbsp;ParkMaxHelicopterLoading =&nbsp; 25;<br />&nbsp; &nbsp;ParkMaxHelicopterFrequency =&nbsp; 10;<br />&nbsp; &nbsp;ParkKFee =&nbsp; 700;<br />&nbsp; &nbsp;ParkKSatMax =&nbsp; .1;<br />&nbsp; &nbsp;ParkKSatMin = -.1;<br />&nbsp; &nbsp;ParkKValue =&nbsp; 87500;<br />&nbsp; &nbsp;ParkSBonusMax =&nbsp; .4;<br />&nbsp; &nbsp;ParkSBonusEhalf =&nbsp; 200;<br />&nbsp; &nbsp;ParkTScoreWeight =&nbsp; .1;<br />&nbsp; &nbsp;ParkEsatDelta =&nbsp; .3;<br />&nbsp; &nbsp;ScaleBackDSATOverBestWorth =&nbsp; .5;<br />&nbsp; &nbsp;ScaleUpDSATUnderBestWorth =&nbsp; .1;<br />&nbsp; &nbsp;DSATBonusBoostWithTime =&nbsp; <br /><br />2.77777777777778E-06;<br />&nbsp; &nbsp;MaxDSATBonusBoost =&nbsp; .1;<br />&nbsp; &nbsp;DSATDinoBoostWithStarTotal =&nbsp; .01;<br />&nbsp; &nbsp;MaxDSATDinoBoost =&nbsp; .28;<br />&nbsp; &nbsp;ParkStartCPHILFinal =&nbsp; .5;<br />&nbsp; &nbsp;ParkStartCPHIL =&nbsp; .5;<br />&nbsp; &nbsp;ParkDeltaCPHILFinal =&nbsp; <br /><br />1.33333333333333E-03;<br />&nbsp; &nbsp;ParkRateCPHIL =&nbsp; 6.66666666666667E-04;<br />&nbsp; &nbsp;ParkUpdatePeriod =&nbsp; 10;<br />&nbsp; &nbsp;ParkAcquisitionMinPeriod =&nbsp; 900;<br />&nbsp; &nbsp;ParkAcquisitionMaxPeriod =&nbsp; 960;<br />&nbsp; &nbsp;ParkVDistChangeRate =&nbsp; .001;<br />&nbsp; &nbsp;ParkVDistUpdatePeriod =&nbsp; 120;<br />&nbsp; &nbsp;ParkVDistBaseViolent =&nbsp; 1;<br />&nbsp; &nbsp;ParkVDistBaseNonViolent =&nbsp; 1;<br />&nbsp; &nbsp;ParkVDistBaseEnvironmental =&nbsp; 1;<br />&nbsp; &nbsp;ParkVDistBaseNeutral =&nbsp; 1;<br />&nbsp; &nbsp;ParkVDistStartViolent =&nbsp; 1;<br />&nbsp; &nbsp;ParkVDistStartNonViolent =&nbsp; 1;<br />&nbsp; &nbsp;ParkVDistStartEnvironmental =&nbsp; 1;<br />&nbsp; &nbsp;ParkVDistStartNeutral =&nbsp; 3;<br />&nbsp; &nbsp;ParkVDistNoiseLevel =&nbsp; .2;<br />&nbsp; &nbsp;ParkVDistAnalysisLevel =&nbsp; .4;<br />&nbsp; &nbsp;ParkVDistAdvertisingLevel =&nbsp; .5;<br />&nbsp; &nbsp;ParkSecVisFatalityDrop =&nbsp; .5;<br />&nbsp; &nbsp;ParkSecStaffFatalityDrop =&nbsp; .25;<br />&nbsp; &nbsp;ParkSecChangeRate =&nbsp; .01;<br />&nbsp; &nbsp;ParkSecBuildingHealthWeight =&nbsp; .1;<br />&nbsp; &nbsp;ParkSecNoVisitorDefaultScore =&nbsp; 0;<br />&nbsp; &nbsp;ParkSecNoVisitorBuildingWeight =&nbsp; .5;<br />&nbsp; &nbsp;ParkSecNoVisitorMaxScore =&nbsp; .5;<br />&nbsp; &nbsp;ParkThroughputModifierNoDinos =&nbsp; 0;<br />&nbsp; &nbsp;CorporateMinTaxRate =&nbsp; .05;<br />&nbsp; &nbsp;CorporateMaxTaxRate =&nbsp; .2;<br />&nbsp; &nbsp;VisNormalDHunger =&nbsp; 3.33333333333333E-03;<br />&nbsp; &nbsp;VisNormalDWaste =&nbsp; 2.08333333333333E-03;<br />&nbsp; &nbsp;VisNormalDFatigue =&nbsp; <br /><br />2.77777777777778E-03;<br />&nbsp; &nbsp;VisNormalDSat =&nbsp; 0;<br />&nbsp; &nbsp;VisNormalDSec =&nbsp; 1.66666666666667E-03;<br />&nbsp; &nbsp;VisLowHungerThreshold =&nbsp; .2;<br />&nbsp; &nbsp;VisHighHungerThreshold =&nbsp; .85;<br />&nbsp; &nbsp;VisHighHungerBadThreshold =&nbsp; .95;<br />&nbsp; &nbsp;VisLowHungerDSat =&nbsp; 4.16666666666667E-04;<br />&nbsp; &nbsp;VisLowHungerDWaste =&nbsp; <br /><br />2.08333333333333E-03;<br />&nbsp; &nbsp;VisHighHungerDSat = <br /><br />-3.33333333333333E-03;<br />&nbsp; &nbsp;VisLowWasteThreshold =&nbsp; .15;<br />&nbsp; &nbsp;VisHighWasteThreshold =&nbsp; .85;<br />&nbsp; &nbsp;VisHighWasteBadThreshold =&nbsp; .95;<br />&nbsp; &nbsp;VisLowWasteDSat =&nbsp; 4.16666666666667E-04;<br />&nbsp; &nbsp;VisHighWasteDSat = -3.33333333333333E-03;<br />&nbsp; &nbsp;VisDHungerDWaste =&nbsp; .5;<br />&nbsp; &nbsp;VisLowFatigueThreshold =&nbsp; .15;<br />&nbsp; &nbsp;VisHighFatigueThreshold =&nbsp; .85;<br />&nbsp; &nbsp;VisHighFatigueBadThreshold =&nbsp; .95;<br />&nbsp; &nbsp;VisLowFatigueDSat =&nbsp; <br /><br />4.16666666666667E-04;<br />&nbsp; &nbsp;VisHighFatigueDSat = <br /><br />-1.66666666666667E-03;<br />&nbsp; &nbsp;VisLowSecThreshold =&nbsp; .1;<br />&nbsp; &nbsp;VisHighSecThreshold =&nbsp; .95;<br />&nbsp; &nbsp;VisLowSecDSat = -1.66666666666667E-02;<br />&nbsp; &nbsp;VisHighSecDSat =&nbsp; 4.16666666666667E-04;<br />&nbsp; &nbsp;VisLowSatThreshold =&nbsp; .1;<br />&nbsp; &nbsp;VisMedLowSatThreshold =&nbsp; .2;<br />&nbsp; &nbsp;VisMedHighSatThreshold =&nbsp; .8;<br />&nbsp; &nbsp;VisHighSatThreshold =&nbsp; .9;<br />&nbsp; &nbsp;VisLowDinoExpThreshold =&nbsp; .05;<br />&nbsp; &nbsp;VisHighDinoExpThreshold =&nbsp; .95;<br />&nbsp; &nbsp;VisSecStartPanic =&nbsp; .05;<br />&nbsp; &nbsp;VisSecStopPanic =&nbsp; .5;<br />&nbsp; &nbsp;VisWeatherLRainDSat = <br /><br />-1.11111111111111E-03;<br />&nbsp; &nbsp;VisWeatherHRainDSat = <br /><br />-2.08333333333333E-03;<br />&nbsp; &nbsp;VisWeatherHeatDSat = <br /><br />-1.66666666666667E-03;<br />&nbsp; &nbsp;VisCrowdedRoadDSat = <br /><br />-1.85185185185185E-03;<br />&nbsp; &nbsp;VisCrowdedRoadStartTime =&nbsp; 35;<br />&nbsp; &nbsp;VisCrowdedRoadThoughtLevel =&nbsp; .95;<br />&nbsp; &nbsp;VisCrowdedRoadThoughtChance =&nbsp; .1;<br />&nbsp; &nbsp;VisCrowdedBuildingThoughtLevel =&nbsp; .9;<br />&nbsp; &nbsp;VisCrowdedBuildingThoughtChance =&nbsp; .25;<br />&nbsp; &nbsp;VisStartParkDensityForCrowdedMail =&nbsp; .6;<br />&nbsp; &nbsp;VisMaxChanceOfCrowdedMail =&nbsp; .5;<br />&nbsp; &nbsp;VisMaxChanceOfExpensiveMail =&nbsp; .1;<br />&nbsp; &nbsp;VisDDinoExpDSat =&nbsp; 1;<br />&nbsp; &nbsp;VisDSatGrumble =&nbsp; .03;<br />&nbsp; &nbsp;VisDSatPraise =&nbsp; .015;<br />&nbsp; &nbsp;VisBadBuildingDecSat =&nbsp; .1;<br />&nbsp; &nbsp;VisMetDrivesIncSat =&nbsp; .01;<br />&nbsp; &nbsp;VisGoodBuildingIncSat =&nbsp; .1;<br />&nbsp; &nbsp;VisBehavLowDrive =&nbsp; .3;<br />&nbsp; &nbsp;VisBehavNotHighDrive =&nbsp; .65;<br />&nbsp; &nbsp;VisBehavAnnoyPop =&nbsp; .65;<br />&nbsp; &nbsp;VisBehavDinoExpPathWeight =&nbsp; .1;<br />&nbsp; &nbsp;VisBehavDinoExpVLowBoost =&nbsp; 3;<br />&nbsp; &nbsp;VisBehavDinoExpLowBoost =&nbsp; 2;<br />&nbsp; &nbsp;VisBehavSouvenirPathWeight =&nbsp; .3;<br />&nbsp; &nbsp;VisRestDFatigue = -.05;<br />&nbsp; &nbsp;VisRestEndFatigue =&nbsp; .05;<br />&nbsp; &nbsp;VisInBuildingDFatigue = <br /><br />-1.11111111111111E-03;<br />&nbsp; &nbsp;VisSafeDSec =&nbsp; 3.33333333333333E-02;<br />&nbsp; &nbsp;VisSafeEndSec =&nbsp; .95;<br />&nbsp; &nbsp;VisStateThoughtMinTime =&nbsp; 1;<br />&nbsp; &nbsp;VisStateThoughtMaxTime =&nbsp; 60;<br />&nbsp; &nbsp;VisTransitionThoughtMinTime =&nbsp; 1;<br />&nbsp; &nbsp;VisTransitionThoughtMaxTime =&nbsp; 5;<br />&nbsp; &nbsp;VisWaitingToDieTimeout =&nbsp; 15;<br />&nbsp; &nbsp;VisSingularRoadDSat = <br /><br />-1.66666666666667E-02;<br />&nbsp; &nbsp;VisOffRoadDSat = -3.33333333333333E-02;<br />&nbsp; &nbsp;VisOffRoadWaitingTimeout =&nbsp; 30;<br />&nbsp; &nbsp;VisOffRoadWaitingLostChance =&nbsp; .5;<br />&nbsp; &nbsp;VisOffRoadLostTimeout =&nbsp; 200;<br />&nbsp; &nbsp;VisOffRoadLostSickChance =&nbsp; .7;<br />&nbsp; &nbsp;VisOffRoadSickTimeout =&nbsp; 60;<br />&nbsp; &nbsp;VisOffRoadSickDeathChance =&nbsp; .9;<br />&nbsp; &nbsp;VisOnRoadWantLeaveTimeout =&nbsp; 900;<br />&nbsp; &nbsp;VisOnRoadSickTimeout =&nbsp; 300;<br />&nbsp; &nbsp;VisCorpseTimeout =&nbsp; 60;<br />&nbsp; &nbsp;VisSpeedModWalkVariation =&nbsp; .2;<br />&nbsp; &nbsp;VisSpeedModRunVariation =&nbsp; .2;<br />&nbsp; &nbsp;VisSpeedModOffRoadLost =&nbsp; .75;<br />&nbsp; &nbsp;VisSpeedModOffRoadSick =&nbsp; .6;<br />&nbsp; &nbsp;VisSpeedModOnRoadSick =&nbsp; .7;<br />&nbsp; &nbsp;VisOffRoadDFatigue =&nbsp; <br /><br />1.66666666666667E-02;<br />&nbsp; &nbsp;VisOffRoadPanicDFatigue =&nbsp; .05;<br />&nbsp; &nbsp;VisPanicDFatigue =&nbsp; .025;<br />&nbsp; &nbsp;VisIconDisplayPeriod =&nbsp; 4;<br />&nbsp; &nbsp;VisCleanlinessNoticeLevel =&nbsp; .75;<br />&nbsp; &nbsp;VisCleanlinessScoreModifier =&nbsp; .6;<br />&nbsp; &nbsp;VisEsatModifyVisitorFatality = -.1;<br />&nbsp; &nbsp;VisMinDurationInPark =&nbsp; 30;<br />&nbsp; &nbsp;VisMaxDurationInPark =&nbsp; 420;<br />&nbsp; &nbsp;VisMaxDurationInParkFullParkRating =&nbsp; <br /><br />900;<br />&nbsp; &nbsp;VisHardLimitMaxDurationInPark =&nbsp; 600;<br />&nbsp; &nbsp;VisNotEnoughMoneyThoughtLeaveChance =&nbsp; <br /><br />.1;<br />&nbsp; &nbsp;VisDriveUpdatePeriod =&nbsp; 1;<br />&nbsp; &nbsp;VisUmbrellaCheckPeriod =&nbsp; .5;<br />&nbsp; &nbsp;VisStartingFatigueBase =&nbsp; 0;<br />&nbsp; &nbsp;VisStartingFatigueRange =&nbsp; .15;<br />&nbsp; &nbsp;VisStartingWasteBase =&nbsp; 0;<br />&nbsp; &nbsp;VisStartingWasteRange =&nbsp; .2;<br />&nbsp; &nbsp;VisStartingHungerBase =&nbsp; 0;<br />&nbsp; &nbsp;VisStartingHungerRange =&nbsp; .3;<br />&nbsp; &nbsp;VisStartingSatBase =&nbsp; .4;<br />&nbsp; &nbsp;VisStartingSatRange =&nbsp; .1;<br />&nbsp; &nbsp;VisStartingSecBase =&nbsp; .5;<br />&nbsp; &nbsp;VisStartingSecRange =&nbsp; 0;<br />&nbsp; &nbsp;VisStartingLowEfeeSatBonus =&nbsp; .25;<br />&nbsp; &nbsp;VisSpecialisedExperienceModifier =&nbsp; 10;<br />&nbsp; &nbsp;VisDinoNeedMinimum =&nbsp; .3;<br />&nbsp; &nbsp;VisDinoNeedRange =&nbsp; .5;<br />&nbsp; &nbsp;VisDinoNeedOtherDriveWeight =&nbsp; .4;<br />&nbsp; &nbsp;VisDinoNeedCurrentDExpWeight =&nbsp; .1;<br />&nbsp; &nbsp;VisDinoQualityAffectOnQuality =&nbsp; .6;<br />&nbsp; &nbsp;VisDinoQualityAffectOnNeed =&nbsp; .75;<br />&nbsp; &nbsp;VisNoNeedThoughtChance =&nbsp; .25;<br />&nbsp; &nbsp;VisHuntingPlatMaxStarQuality =&nbsp; 15;<br />&nbsp; &nbsp;VisCowerPeriod =&nbsp; 8;<br />&nbsp; &nbsp;VisDinoCheckPeriodBase =&nbsp; 1.5;<br />&nbsp; &nbsp;VisDinoCheckPeriodRange =&nbsp; 1.5;<br />&nbsp; &nbsp;VisATMCashFactor =&nbsp; 6;<br />&nbsp; &nbsp;VisVeryLowDExpEffectLevel =&nbsp; .02;<br />&nbsp; &nbsp;VisVeryLowDExpSatDrop = <br /><br />-2.77777777777778E-03;<br />&nbsp; &nbsp;VisVeryLowDExpEffectStartTime =&nbsp; 240;<br />&nbsp; &nbsp;VisLowDExpEffectLevel =&nbsp; .09;<br />&nbsp; &nbsp;VisLowDExpSatDrop = <br /><br />-1.11111111111111E-03;<br />&nbsp; &nbsp;VisLowDExpEffectStartTime =&nbsp; 240;<br />&nbsp; &nbsp;VisLowDExpThoughtChance =&nbsp; .2;<br />&nbsp; &nbsp;VisChanceDropAesBoostCountAtBld =&nbsp; .25;<br />&nbsp; &nbsp;VisSouvenirBehavHighMoney =&nbsp; 200;<br />&nbsp; &nbsp;VisSouvenirBehavMinSat =&nbsp; .5;<br />&nbsp; &nbsp;VisSouvenirBehavOverall =&nbsp; .75;<br />&nbsp; &nbsp;VisSteerInteractionCheckPeriod =&nbsp; 1.5;<br />&nbsp; &nbsp;VisSteerInteractionWaitPeriod =&nbsp; 30;<br />&nbsp; &nbsp;VisSecTransmitRiseRate =&nbsp; .001;<br />&nbsp; &nbsp;VisSecTransmitFallRate =&nbsp; .05;<br />&nbsp; &nbsp;VisSecBoostPastShelter =&nbsp; .05;<br />&nbsp; &nbsp;VisSecBoostNearCamera =&nbsp; .05;<br />&nbsp; &nbsp;VisNearCameraCheckPeriod =&nbsp; 4;<br />&nbsp; &nbsp;VisAnyLocationChance =&nbsp; .1;<br />&nbsp; &nbsp;VisCloseDinoBreakFromRoadChance =&nbsp; .5;<br />&nbsp; &nbsp;VisCloseDinoBreakFromRoadDistSq =&nbsp; 256;<br />&nbsp; &nbsp;VisEndOffroadPanicStopDeadChance =&nbsp; .25;<br />&nbsp; &nbsp;VisFriendlyDinoPointEndDelayBase =&nbsp; 3;<br />&nbsp; &nbsp;VisFriendlyDinoPointEndDelayVar =&nbsp; 3;<br />&nbsp; &nbsp;VisFriendlyDinoSecDrop =&nbsp; .03;<br />&nbsp; &nbsp;VisFriendlyDinoCloseWalkAwayDistSq =&nbsp; <br /><br />144;<br />&nbsp; &nbsp;VisFriendlyDinoCloseWalkAwayTargetDist =&nbsp; <br /><br />30;<br />&nbsp; &nbsp;VisSlaughterNormalAffectRadiusSq =&nbsp; 2500;<br />&nbsp; &nbsp;VisBuildingHealthForStartSecPenalty =&nbsp; <br /><br />.5;<br />&nbsp; &nbsp;VisMaxSecPenaltyForBuildingHealth =&nbsp; .1;<br />&nbsp; &nbsp;VisRoadBenchRestRate =&nbsp; .0625;<br />&nbsp; &nbsp;VisRoadBenchStartFatigueLevel =&nbsp; .5;<br />&nbsp; &nbsp;VisRoadBenchFatigueDropForFinish =&nbsp; .4;<br />&nbsp; &nbsp;VisBuildingHealthForDontEnter =&nbsp; .6;<br />&nbsp; &nbsp;VisStopOffRoadPanicEarlyChance =&nbsp; .1;<br />&nbsp; &nbsp;VisRainMaximumSatForThought =&nbsp; .75;<br />&nbsp; &nbsp;VisLightRainThoughtChance =&nbsp; .01;<br />&nbsp; &nbsp;VisHeavyRainThoughtChance =&nbsp; .1;<br />&nbsp; &nbsp;VisDinoAttractionHighWeight =&nbsp; 2;<br />&nbsp; &nbsp;VisDinoAttractionVeryHighWeight =&nbsp; 3;<br />&nbsp; &nbsp;VisChanceOfIgnoringRepeatAttraction =&nbsp; <br /><br />.75;<br />&nbsp; &nbsp;BuildingSteerGoalStopDistSq =&nbsp; .04;<br />&nbsp; &nbsp;BuildingSteerGoalStopDistMargin =&nbsp; .1;<br />&nbsp; &nbsp;BldUpdateTemptationPeriod =&nbsp; 2;<br />&nbsp; &nbsp;ResearchWorkPerScientist =&nbsp; 1;<br />&nbsp; &nbsp;SniperRifleAimWaitBase =&nbsp; 3;<br />&nbsp; &nbsp;SniperRifleAimWaitLongRange =&nbsp; 1.25;<br />&nbsp; &nbsp;SniperRifleAimWaitSmallTarget =&nbsp; 1.25;<br />&nbsp; &nbsp;SniperRifleAimWaitNotMoving =&nbsp; .25;<br />&nbsp; &nbsp;SniperRifleAimWaitFastMoving =&nbsp; 1.25;<br />&nbsp; &nbsp;SniperRifleHitChanceBase =&nbsp; .9;<br />&nbsp; &nbsp;SniperRifleHitChanceLongRange =&nbsp; .9;<br />&nbsp; &nbsp;SniperRifleHitChanceSmallTarget =&nbsp; .9;<br />&nbsp; &nbsp;SniperRifleHitChanceNotMoving =&nbsp; 1.5;<br />&nbsp; &nbsp;SniperRifleHitChanceFastMoving =&nbsp; .9;<br />&nbsp; &nbsp;SniperRifleMinRange =&nbsp; 5;<br />&nbsp; &nbsp;SniperRifleMaxRange =&nbsp; 50;<br />&nbsp; &nbsp;SniperRifleLongRange =&nbsp; 35;<br />&nbsp; &nbsp;SniperRifleTimeToLoadRound =&nbsp; 2.2;<br />&nbsp; &nbsp;SniperRifleRecoilMagnitude =&nbsp; .06;<br />&nbsp; &nbsp;SniperRifleRecoilTime =&nbsp; .5;<br />&nbsp; &nbsp;SniperRifleReloadWait =&nbsp; 2;<br />&nbsp; &nbsp;HuntingRifleAimWaitBase =&nbsp; 4;<br />&nbsp; &nbsp;HuntingRifleAimWaitLongRange =&nbsp; 1.5;<br />&nbsp; &nbsp;HuntingRifleAimWaitSmallTarget =&nbsp; 2;<br />&nbsp; &nbsp;HuntingRifleAimWaitNotMoving =&nbsp; .25;<br />&nbsp; &nbsp;HuntingRifleAimWaitFastMoving =&nbsp; 1;<br />&nbsp; &nbsp;HuntingRifleHitChanceBase =&nbsp; .8;<br />&nbsp; &nbsp;HuntingRifleHitChanceLongRange =&nbsp; .75;<br />&nbsp; &nbsp;HuntingRifleHitChanceSmallTarget =&nbsp; .75;<br />&nbsp; &nbsp;HuntingRifleHitChanceNotMoving =&nbsp; 1.5;<br />&nbsp; &nbsp;HuntingRifleHitChanceFastMoving =&nbsp; .4;<br />&nbsp; &nbsp;HuntingRifleMinRange =&nbsp; 5;<br />&nbsp; &nbsp;HuntingRifleMaxRange =&nbsp; 50;<br />&nbsp; &nbsp;HuntingRifleLongRange =&nbsp; 35;<br />&nbsp; &nbsp;HuntingRifleTimeToLoadRound =&nbsp; 2.2;<br />&nbsp; &nbsp;HuntingRifleRecoilMagnitude =&nbsp; .1;<br />&nbsp; &nbsp;HuntingRifleRecoilTime =&nbsp; .5;<br />&nbsp; &nbsp;HuntingRifleReloadWait =&nbsp; 2;<br />&nbsp; &nbsp;TazerAimWaitBase =&nbsp; 4;<br />&nbsp; &nbsp;TazerAimWaitLongRange =&nbsp; 1.5;<br />&nbsp; &nbsp;TazerAimWaitSmallTarget =&nbsp; 2;<br />&nbsp; &nbsp;TazerAimWaitNotMoving =&nbsp; .25;<br />&nbsp; &nbsp;TazerAimWaitFastMoving =&nbsp; 1;<br />&nbsp; &nbsp;TazerHitChanceBase =&nbsp; .8;<br />&nbsp; &nbsp;TazerHitChanceLongRange =&nbsp; .75;<br />&nbsp; &nbsp;TazerHitChanceSmallTarget =&nbsp; .75;<br />&nbsp; &nbsp;TazerHitChanceNotMoving =&nbsp; 1.5;<br />&nbsp; &nbsp;TazerHitChanceFastMoving =&nbsp; .75;<br />&nbsp; &nbsp;TazerMinRange =&nbsp; 5;<br />&nbsp; &nbsp;TazerMaxRange =&nbsp; 50;<br />&nbsp; &nbsp;TazerLongRange =&nbsp; 35;<br />&nbsp; &nbsp;TazerTimeToLoadRound =&nbsp; .3;<br />&nbsp; &nbsp;TazerRecoilMagnitude =&nbsp; 0;<br />&nbsp; &nbsp;TazerRecoilTime =&nbsp; 0;<br />&nbsp; &nbsp;TazerReloadWait =&nbsp; 2;<br />&nbsp; &nbsp;MissileAimWaitBase =&nbsp; 4;<br />&nbsp; &nbsp;MissileAimWaitLongRange =&nbsp; 1.5;<br />&nbsp; &nbsp;MissileAimWaitSmallTarget =&nbsp; 2;<br />&nbsp; &nbsp;MissileAimWaitNotMoving =&nbsp; .25;<br />&nbsp; &nbsp;MissileAimWaitFastMoving =&nbsp; 1;<br />&nbsp; &nbsp;MissileHitChanceBase =&nbsp; .8;<br />&nbsp; &nbsp;MissileHitChanceLongRange =&nbsp; .75;<br />&nbsp; &nbsp;MissileHitChanceSmallTarget =&nbsp; .75;<br />&nbsp; &nbsp;MissileHitChanceNotMoving =&nbsp; 1.5;<br />&nbsp; &nbsp;MissileHitChanceFastMoving =&nbsp; .75;<br />&nbsp; &nbsp;MissileMinRange =&nbsp; 5;<br />&nbsp; &nbsp;MissileMaxRange =&nbsp; 50;<br />&nbsp; &nbsp;MissileLongRange =&nbsp; 35;<br />&nbsp; &nbsp;MissileTimeToLoadRound =&nbsp; 1;<br />&nbsp; &nbsp;MissileRecoilMagnitude =&nbsp; 1;<br />&nbsp; &nbsp;MissileRecoilTime =&nbsp; .6;<br />&nbsp; &nbsp;MissileReloadWait =&nbsp; 2;<br />&nbsp; &nbsp;TranquiliserAimWaitBase =&nbsp; 4;<br />&nbsp; &nbsp;TranquiliserAimWaitLongRange =&nbsp; 1.5;<br />&nbsp; &nbsp;TranquiliserAimWaitSmallTarget =&nbsp; 2;<br />&nbsp; &nbsp;TranquiliserAimWaitNotMoving =&nbsp; .25;<br />&nbsp; &nbsp;TranquiliserAimWaitFastMoving =&nbsp; 1;<br />&nbsp; &nbsp;TranquiliserHitChanceBase =&nbsp; .8;<br />&nbsp; &nbsp;TranquiliserHitChanceLongRange =&nbsp; .75;<br />&nbsp; &nbsp;TranquiliserHitChanceSmallTarget =&nbsp; .75;<br />&nbsp; &nbsp;TranquiliserHitChanceNotMoving =&nbsp; 1.5;<br />&nbsp; &nbsp;TranquiliserHitChanceFastMoving =&nbsp; .75;<br />&nbsp; &nbsp;TranquiliserMinRange =&nbsp; 5;<br />&nbsp; &nbsp;TranquiliserMaxRange =&nbsp; 80;<br />&nbsp; &nbsp;TranquiliserLongRange =&nbsp; 35;<br />&nbsp; &nbsp;TranquiliserTimeToLoadRound =&nbsp; 2.2;<br />&nbsp; &nbsp;TranquiliserRecoilMagnitude =&nbsp; .2;<br />&nbsp; &nbsp;TranquiliserRecoilTime =&nbsp; 1;<br />&nbsp; &nbsp;TranquiliserReloadWait =&nbsp; 2;<br />&nbsp; &nbsp;ShootTargetNotMovingSpeed =&nbsp; 1;<br />&nbsp; &nbsp;ShootTargetFastMovingSpeed =&nbsp; 1;<br />&nbsp; &nbsp;ShootTargetSmallSize =&nbsp; 5;<br />&nbsp; &nbsp;JeepCostPerMeter =&nbsp; .2;<br />&nbsp; &nbsp;DinosaurIconHeightAboveUnit =&nbsp; 3;<br />&nbsp; &nbsp;HumanIconHeightAboveUnit =&nbsp; 3;<br />&nbsp; &nbsp;HumanIconHeightAboveUnitMin =&nbsp; 2;<br />&nbsp; &nbsp;HumanIconHeightAboveUnitMax =&nbsp; 5;<br />&nbsp; &nbsp;FossilHuntChanceAmber =&nbsp; .1;<br />&nbsp; &nbsp;FossilHuntChanceFossil =&nbsp; .9;<br />&nbsp; &nbsp;FossilHuntChanceFailureMultiplier =&nbsp; 2;<br />&nbsp; &nbsp;FossilHuntMinFailProb =&nbsp; .05;<br />&nbsp; &nbsp;FossilHuntMaxFailProb =&nbsp; .75;<br />&nbsp; &nbsp;FossilHuntFailCRPScale =&nbsp; 1.5;<br />&nbsp; &nbsp;DinoCostHitPeriod =&nbsp; .75;<br />&nbsp; &nbsp;EQMaxDinoStarBase =&nbsp; 22;<br />&nbsp; &nbsp;EQMaxDinoStarEnd =&nbsp; 22;<br />&nbsp; &nbsp;EQDinoStarRampStartTime =&nbsp; 1800;<br />&nbsp; &nbsp;EQDinoStarRampEndTime =&nbsp; 3600;<br />&nbsp; &nbsp;EQTimeRate =&nbsp; .035;<br />&nbsp; &nbsp;EQNoDinoModifier =&nbsp; .5;<br />&nbsp; &nbsp;EAViolentFinalSCMax =&nbsp; .05;<br />&nbsp; &nbsp;EAViolentFinalSCPop =&nbsp; 5;<br />&nbsp; &nbsp;EAViolentFinalLCMax =&nbsp; .1;<br />&nbsp; &nbsp;EAViolentFinalLCPop =&nbsp; 2;<br />&nbsp; &nbsp;EANonViolentFinalSHMax =&nbsp; .05;<br />&nbsp; &nbsp;EANonViolentFinalSHPop =&nbsp; 5;<br />&nbsp; &nbsp;EANonViolentFinalLHMax =&nbsp; .1;<br />&nbsp; &nbsp;EANonViolentFinalLHPop =&nbsp; 2;<br />&nbsp; &nbsp;EAEnvironmentalFinalSCMax =&nbsp; .03;<br />&nbsp; &nbsp;EAEnvironmentalFinalSCPop =&nbsp; 10;<br />&nbsp; &nbsp;EAEnvironmentalFinalLCMax =&nbsp; .03;<br />&nbsp; &nbsp;EAEnvironmentalFinalLCPop =&nbsp; 5;<br />&nbsp; &nbsp;EAEnvironmentalFinalSHMax =&nbsp; .03;<br />&nbsp; &nbsp;EAEnvironmentalFinalSHPop =&nbsp; 10;<br />&nbsp; &nbsp;EAEnvironmentalFinalLHMax =&nbsp; .03;<br />&nbsp; &nbsp;EAEnvironmentalFinalLHPop =&nbsp; 5;<br />&nbsp; &nbsp;EAEnvironmentalFinalTerrainWeight =&nbsp; .3;<br />&nbsp; &nbsp;EAEnvironmentalFinalRandom =&nbsp; .2;<br />&nbsp; &nbsp;EAEventBaseWeight =&nbsp; .9;<br />&nbsp; &nbsp;EAMaxInternalQuality =&nbsp; 3;<br />&nbsp; &nbsp;EAEventSecondDinoStarWeight =&nbsp; .2;<br />&nbsp; &nbsp;EASpecialisedQualityWeight =&nbsp; 1.5;<br />&nbsp; &nbsp;EAMarginalisedQualityWeight =&nbsp; .5;<br />&nbsp; &nbsp;EAQualityFallRate =&nbsp; .0025;<br />&nbsp; &nbsp;EAQualityRiseRate =&nbsp; .005;<br />&nbsp; &nbsp;EAQualityOverBoostRate =&nbsp; .09;<br />&nbsp; &nbsp;EAQualityHighOverBoostRate =&nbsp; .008;<br />&nbsp; &nbsp;EAEventMessageMinTime =&nbsp; 2;<br />&nbsp; &nbsp;EAEventMessageMaxTime =&nbsp; 15;<br />&nbsp; &nbsp;EASickDinoModifier =&nbsp; .1;<br />&nbsp; &nbsp;EAAuthBaseLevel =&nbsp; .08;<br />&nbsp; &nbsp;EAAuthDinoEraAffect =&nbsp; .3;<br />&nbsp; &nbsp;EAAuthPenaltyWrongEra =&nbsp; 2;<br />&nbsp; &nbsp;EAAuthBuildingAffect = -.2;<br />&nbsp; &nbsp;EAAuthFenceAffect = -.1;<br />&nbsp; &nbsp;EAAuthRoadAffect = -.1;<br />&nbsp; &nbsp;EAAuthWaterAffect =&nbsp; .08;<br />&nbsp; &nbsp;EAAuthPaleoTreeAffect =&nbsp; .2;<br />&nbsp; &nbsp;EAAuthModernTreeAffect =&nbsp; .04;<br />&nbsp; &nbsp;EAAuthHillAffect =&nbsp; .15;<br />&nbsp; &nbsp;EAAuthHillHeightForAffect =&nbsp; 3;<br />&nbsp; &nbsp;EAOtherMinimizedTrait =&nbsp; .1;<br />&nbsp; &nbsp;EAAuthModifierPreferredDino =&nbsp; 3;<br />&nbsp; &nbsp;EAAuthModifierNotPreferredDinoSameEra =&nbsp; <br /><br />.85;<br />&nbsp; &nbsp;EAAuthModifierNotPreferredDinoDiffEra =&nbsp; <br /><br />.15;<br />&nbsp; &nbsp;EAPrimaryScoreForGoodComment =&nbsp; .6;<br />&nbsp; &nbsp;EAPrimaryScoreForBadComment =&nbsp; .1;<br />&nbsp; &nbsp;EAGeneralScoreForBadComment =&nbsp; .1;<br />&nbsp; &nbsp;EAGeneralScoreForGoodComment =&nbsp; .75;<br />&nbsp; &nbsp;EASurroundingSickNumber =&nbsp; 5;<br />&nbsp; &nbsp;EASurroundingSickWeight =&nbsp; .5;<br />&nbsp; &nbsp;EASurroundingCrowdWeight =&nbsp; 1;<br />&nbsp; &nbsp;EACrowdMaximumWeight =&nbsp; .5;<br />&nbsp; &nbsp;DinoCrowdWeightSpeciesOtherEra =&nbsp; .2;<br />&nbsp; &nbsp;DinoCrowdWeightSpeciesSameEraNotFriend =&nbsp; <br /><br />.1;<br />&nbsp; &nbsp;DinoCrowdTriggerMessageLevel =&nbsp; .65;<br />&nbsp; &nbsp;MiniGameScopeXMaxSpeed =&nbsp; .7;<br />&nbsp; &nbsp;MiniGameScopeYMaxSpeed =&nbsp; .7;<br />&nbsp; &nbsp;MiniGameScopeXMinSpeed =&nbsp; .7;<br />&nbsp; &nbsp;MiniGameScopeYMinSpeed =&nbsp; .7;<br />&nbsp; &nbsp;MiniGameScopeXAccel =&nbsp; .2;<br />&nbsp; &nbsp;MiniGameScopeYAccel =&nbsp; .2;<br />&nbsp; &nbsp;MiniGameScopeLockXSpeed =&nbsp; .7;<br />&nbsp; &nbsp;MiniGameScopeLockYSpeed =&nbsp; .7;<br />&nbsp; &nbsp;MiniGameScopeZoomedXMult =&nbsp; .5;<br />&nbsp; &nbsp;MiniGameScopeZoomedYMult =&nbsp; .5;<br />&nbsp; &nbsp;MiniGameScopeMouseXMult =&nbsp; .5;<br />&nbsp; &nbsp;MiniGameScopeMouseYMult =&nbsp; .8;<br />&nbsp; &nbsp;MiniGameScopeStickXMult =&nbsp; 1;<br />&nbsp; &nbsp;MiniGameScopeStickYMult =&nbsp; 1;<br />&nbsp; &nbsp;MiniGameScopeEdgeDragSpeed =&nbsp; 1;<br />&nbsp; &nbsp;MiniGameScopeHuntZoom1Fov =&nbsp; .5;<br />&nbsp; &nbsp;MiniGameScopeHuntZoom2Fov =&nbsp; .25;<br />&nbsp; &nbsp;MiniGameFlyMouseSensitivity =&nbsp; 2;<br />&nbsp; &nbsp;MiniGameFlyMouseDeadZone =&nbsp; .1;<br />&nbsp; &nbsp;MiniGameFlyMouseZeroRestoreRate =&nbsp; .5;<br />&nbsp; &nbsp;MiniGameHuntHorizBoundAngle =&nbsp; <br /><br />1.48352983888889;<br />&nbsp; &nbsp;MiniGameHuntUpBoundAngle =&nbsp; <br /><br />.523598766666667;<br />&nbsp; &nbsp;MiniGameHuntDownBoundAngle =&nbsp; <br /><br />1.48352983888889;<br />&nbsp; &nbsp;MiniGameHuntBaseDirectionRotateDown =&nbsp; <br /><br />.261799383333333;<br />&nbsp; &nbsp;MiniGameRangerHorizBoundAngle =&nbsp; <br /><br />1.48352983888889;<br />&nbsp; &nbsp;MiniGameRangerUpBoundAngle =&nbsp; <br /><br />.523598766666667;<br />&nbsp; &nbsp;MiniGameRangerDownBoundAngle =&nbsp; <br /><br />1.48352983888889;<br />&nbsp; &nbsp;MiniGameRangerBaseDirectionRotateDown =&nbsp; <br /><br />.261799383333333;<br />&nbsp; &nbsp;RoadDirtUpdatePeriod =&nbsp; 5;<br />&nbsp; &nbsp;RoadDirtKeepDirtyChance =&nbsp; .85;<br />&nbsp; &nbsp;RoadDirtKeepJustCleanChance =&nbsp; .5;<br />&nbsp; &nbsp;RoadDirtVisitorToCleanerRatio =&nbsp; 8;<br />&nbsp; &nbsp;RoadDirtVisitorToCleanerMaxLevels =&nbsp; 3;<br />&nbsp; &nbsp;DNASequenceTime =&nbsp; 60;<br />&nbsp; &nbsp;FossilStorageWarehouseExpansion =&nbsp; 2;<br />&nbsp; &nbsp;DinoIncubationPeriodCheatMode =&nbsp; 40;<br />&nbsp; &nbsp;DinoIncubationPeriodSH =&nbsp; 30;<br />&nbsp; &nbsp;DinoIncubationPeriodSC =&nbsp; 30;<br />&nbsp; &nbsp;DinoIncubationPeriodLH =&nbsp; 40;<br />&nbsp; &nbsp;DinoIncubationPeriodLC =&nbsp; 40;<br />&nbsp; &nbsp;DinoIncubationPeriodSuperRate =&nbsp; .625;<br />&nbsp; &nbsp;DinoCostBaseSH =&nbsp; 500;<br />&nbsp; &nbsp;DinoCostBaseSC =&nbsp; 600;<br />&nbsp; &nbsp;DinoCostBaseLH =&nbsp; 1000;<br />&nbsp; &nbsp;DinoCostBaseLC =&nbsp; 1200;<br />&nbsp; &nbsp;DinoCostStarRating =&nbsp; 750;<br />&nbsp; &nbsp;DinoCostExtraBatchRate =&nbsp; .5;<br />&nbsp; &nbsp;DinoBatchReleasePeriod =&nbsp; 5;<br />&nbsp; &nbsp;DinoGrowPeriod =&nbsp; 3;<br />&nbsp; &nbsp;DinoLifespanMin =&nbsp; 1800;<br />&nbsp; &nbsp;DinoLifespanNonLinearScale =&nbsp; 2;<br />&nbsp; &nbsp;DinoLifespanFullJumpProp =&nbsp; .5;<br />&nbsp; &nbsp;DinoOldAgeHealthLeech =&nbsp; 10;<br />&nbsp; &nbsp;JeepRollSpeed =&nbsp; 1.2;<br />&nbsp; &nbsp;JeepYawSpeed =&nbsp; 0;<br />&nbsp; &nbsp;JeepBounceFactor =&nbsp; .34;<br />&nbsp; &nbsp;JeepRollFriction =&nbsp; .07;<br />&nbsp; &nbsp;JeepCollisionRadius =&nbsp; 2.6;<br />&nbsp; &nbsp;LureBounceFactor =&nbsp; .14;<br />&nbsp; &nbsp;LureRollFriction =&nbsp; .14;<br />&nbsp; &nbsp;LureCollisionRadius =&nbsp; .4;<br />&nbsp; &nbsp;LureRollSpeed =&nbsp; .3;<br />&nbsp; &nbsp;LureYawSpeed =&nbsp; .3;<br />&nbsp; &nbsp;TurretBaseFireBurstTime =&nbsp; 1;<br />&nbsp; &nbsp;TurretBaseSilenceTime =&nbsp; 1;<br />&nbsp; &nbsp;TurretTurnRate =&nbsp; 1;<br />&nbsp; &nbsp;TurretRange =&nbsp; 30;<br />&nbsp; &nbsp;TurretMaxBullets =&nbsp; 100;<br />&nbsp; &nbsp;TurretMagazineRefilTime =&nbsp; 5;<br />&nbsp; &nbsp;AvoidanceBeaconRadius =&nbsp; 100;<br />&nbsp; &nbsp;AvoidanceBeaconRechargeTime =&nbsp; 20;<br />&nbsp; &nbsp;AvoidanceBeaconEmitTime =&nbsp; 20;<br />&nbsp; &nbsp;DeployArtifactWaitTime =&nbsp; .5;<br />&nbsp; &nbsp;FollowCamMinPitch = -30;<br />&nbsp; &nbsp;FollowCamMaxPitch =&nbsp; 10;<br />&nbsp; &nbsp;FollowCamMaxDistanceOffset =&nbsp; 20;<br />&nbsp; &nbsp;WorldCamMinPitch = -52;<br />&nbsp; &nbsp;WorldCamMaxPitch = -5;<br />&nbsp; &nbsp;WorldCamMinDistance =&nbsp; 12;<br />&nbsp; &nbsp;WorldCamMaxDistance =&nbsp; 100;<br />&nbsp; &nbsp;WorldCamTerrainOffset = -2;<br />&nbsp; &nbsp;WorldCamFOVWhenLow =&nbsp; 35;<br />&nbsp; &nbsp;WorldCamFOVWhenHigh =&nbsp; 55;<br />&nbsp; &nbsp;WorldCamMinFOVHeight =&nbsp; 10;<br />&nbsp; &nbsp;WorldCamMaxFOVHeight =&nbsp; 83;<br />&nbsp; &nbsp;DNAItemPurchasePremium =&nbsp; 2;<br />&nbsp; &nbsp;JeepFuelLimit =&nbsp; 240;<br />&nbsp; &nbsp;JeepCollisionDamage =&nbsp; 5;<br />&nbsp; &nbsp;JeepMaxAltitude =&nbsp; 8.5;<br />&nbsp; &nbsp;JeepMinAltitude =&nbsp; 1.2;<br />&nbsp; &nbsp;SafariEntryHelperHeightOffset =&nbsp; 2;<br />&nbsp; &nbsp;SafariEntryHelperAmplitude =&nbsp; 1.4;<br />&nbsp; &nbsp;SafariEntryHelperPeriod =&nbsp; 2;<br />&nbsp; &nbsp;SafariJeepDamageToSpeedRatio =&nbsp; .5;<br />&nbsp; &nbsp;CleanerDirtyRoadAmount =&nbsp; .02;<br />&nbsp; &nbsp;CleanerDirtLevelToReturn =&nbsp; .9;<br />&nbsp; &nbsp;DecalRoadPointSingularHalfWidth =&nbsp; 2;<br />&nbsp; &nbsp;DecalRoadPointPlacingHalfWidth =&nbsp; 2;<br />&nbsp; &nbsp;DecalSafariPointSingularHalfWidth =&nbsp; 1;<br />&nbsp; &nbsp;DecalSafariPointPlacingHalfWidth =&nbsp; 2;<br />&nbsp; &nbsp;DecalBuildingArrowPlacingHalfWidth =&nbsp; 3;<br />&nbsp; &nbsp;BalloonCapsuleBounceFactor =&nbsp; .1;<br />&nbsp; &nbsp;BalloonCapsuleRollFriction =&nbsp; .5;<br />&nbsp; &nbsp;BalloonCapsuleCollisionRadius =&nbsp; .3;<br />&nbsp; &nbsp;BalloonCapsuleRollSpeed =&nbsp; .05;<br />&nbsp; &nbsp;BalloonCapsuleYawSpeed =&nbsp; .05;<br />&nbsp; &nbsp;TargetRecticalSizeMax =&nbsp; .5;<br />&nbsp; &nbsp;TargetRecticalZoomTime =&nbsp; .4;<br />&nbsp; &nbsp;AutoLureNoDinosInRangeWaitTime =&nbsp; 30;<br />&nbsp; &nbsp;SafariMaxPhotos =&nbsp; 10;<br />&nbsp; &nbsp;SafariMaxPhotoPayment =&nbsp; 200;<br />&nbsp; &nbsp;TerraFormMountainLevel0Width =&nbsp; 50;<br />&nbsp; &nbsp;TerraFormMountainLevel1Width =&nbsp; 85;<br />&nbsp; &nbsp;TerraFormMountainLevel2Width =&nbsp; 120;<br />&nbsp; &nbsp;TerraFormLakeLevel0Width =&nbsp; 35;<br />&nbsp; &nbsp;TerraFormLakeLevel1Width =&nbsp; 50;<br />&nbsp; &nbsp;TerraFormLakeLevel2Width =&nbsp; 65;<br />&nbsp; &nbsp;TerraFormFlatLevel0Width =&nbsp; 25;<br />&nbsp; &nbsp;TerraFormFlatLevel1Width =&nbsp; 50;<br />&nbsp; &nbsp;TerraFormFlatLevel2Width =&nbsp; 100;<br />&nbsp; &nbsp;TerraFormHillLevel0Width =&nbsp; 25;<br />&nbsp; &nbsp;TerraFormHillLevel1Width =&nbsp; 50;<br />&nbsp; &nbsp;TerraFormHillLevel2Width =&nbsp; 100;<br />&nbsp; &nbsp;TerraFormMountainDeformRatio =&nbsp; 2;<br />&nbsp; &nbsp;TerraFormLakeDeformRatio =&nbsp; 3.1;<br />&nbsp; &nbsp;TerraFormHillDeformRatio =&nbsp; 2;<br />&nbsp; &nbsp;TerraFormFlatDeformRatio =&nbsp; 2;<br />&nbsp; &nbsp;TreePlace0Width =&nbsp; 25;<br />&nbsp; &nbsp;TreePlace1Width =&nbsp; 50;<br />&nbsp; &nbsp;TreePlace2Width =&nbsp; 100;<br />&nbsp; &nbsp;ParkNextArrivalTimeForDesc0 =&nbsp; 30;<br />&nbsp; &nbsp;ParkNextArrivalTimeForDesc1 =&nbsp; 120;<br />&nbsp; &nbsp;ParkNextArrivalTimeForDesc2 =&nbsp; 240;<br />&nbsp; &nbsp;ParkNextArrivalTimeForDesc3 =&nbsp; 1800;<br />&nbsp; &nbsp;HelicopterTimeLandToIdle =&nbsp; 5;<br />&nbsp; &nbsp;HelicopterTimeIdleToTakeoff =&nbsp; 2;<br />&nbsp; &nbsp;HelicopterPitchAtIdle =&nbsp; .5;<br />&nbsp; &nbsp;HelicopterVolumeAtIdle =&nbsp; .5;<br />&nbsp; &nbsp;WeatherTimeBetweenThunder =&nbsp; 10;<br />&nbsp; &nbsp;WeatherChanceOfLightningWithThunder =&nbsp; <br /><br />.2;<br />&nbsp; &nbsp;WeatherChanceOfLightningHittingDino =&nbsp; <br /><br />.2;<br />&nbsp; &nbsp;WeatherChanceOfLightningHittingStructure <br /><br />=&nbsp; .15;<br />&nbsp; &nbsp;WeatherChanceOfLightningHittingFence =&nbsp; <br /><br />.15;<br />&nbsp; &nbsp;WeatherLightningElecFenceMultiplier =&nbsp; 1;<br />&nbsp; &nbsp;WeatherLightningBuildingDamage =&nbsp; 200;<br />&nbsp; &nbsp;WeatherLightningDinoDamage =&nbsp; 200;<br />&nbsp; &nbsp;WeatherLightningFenceDamage =&nbsp; 200;<br />&nbsp; &nbsp;RangerHealingCompoundRate =&nbsp; .2;<br />&nbsp; &nbsp;RangerSuperHealingCompoundRate =&nbsp; 1;<br />&nbsp; &nbsp;RangerHeavyDutyBatteryMultiplier =&nbsp; 2;<br />&nbsp; &nbsp;HelicopterBadWeatherSpeedMultiplier =&nbsp; <br /><br />.5;<br />&nbsp; &nbsp;HelicopterHotWeatherFuelUsageMultiplier = <br /><br /> 1;<br />&nbsp; &nbsp;RoadDirtChance_LotsCleaners =&nbsp; 0;<br />&nbsp; &nbsp;RoadDirtChance_Cleaners =&nbsp; .15;<br />&nbsp; &nbsp;RoadDirtChance_Normal =&nbsp; .3;<br />&nbsp; &nbsp;RoadDirtChance_Visitors =&nbsp; .45;<br />&nbsp; &nbsp;RoadDirtChance_LotsVisitors =&nbsp; .6;<br />&nbsp; &nbsp;RoadDirtChance_Bin_0 =&nbsp; 0;<br />&nbsp; &nbsp;RoadDirtChance_Bin_1 =&nbsp; 0;<br />&nbsp; &nbsp;RoadDirtChance_Bin_2 =&nbsp; .1;<br />&nbsp; &nbsp;RoadDirtChance_Bin_3 =&nbsp; .2;<br />&nbsp; &nbsp;RoadDirtChance_Bin_4 =&nbsp; .3;<br />&nbsp; &nbsp;BinCleanerWeight =&nbsp; .2;<br />&nbsp; &nbsp;FoodDispAutoCheckPeriod =&nbsp; 8;<br />&nbsp; &nbsp;FoodDispAutoWaitPeriod =&nbsp; 30;<br />&nbsp; &nbsp;FoodDispAutoTriggerFoodLevel =&nbsp; .25;<br />&nbsp; &nbsp;DinoWeather_Norm_HeatwaveWaterUsageMod =&nbsp; <br /><br />2;<br />&nbsp; &nbsp;DinoWeather_Norm_HeatwaveUsableEnergyMod <br /><br />=&nbsp; .5;<br />&nbsp; &nbsp;DinoWeather_Wet_RainUsableEnergyMod =&nbsp; 2;<br />&nbsp; &nbsp;DinoWeather_Wet_RainSocializeMod =&nbsp; 2;<br />&nbsp; &nbsp;DinoWeather_Wet_RainStressMod =&nbsp; 2.5;<br />&nbsp; &nbsp;TurretBasePitchLevel =&nbsp; 3;<br />&nbsp; &nbsp;TurretMinPitchLevel =&nbsp; .8;<br />&nbsp; &nbsp;TurretMaxPitchLevel =&nbsp; 4;<br />&nbsp; &nbsp;TurretScalePitch =&nbsp; 1;<br />&nbsp; &nbsp;CameraBasePitchLevel =&nbsp; 3;<br />&nbsp; &nbsp;CameraMinPitchLevel =&nbsp; .8;<br />&nbsp; &nbsp;CameraMaxPitchLevel =&nbsp; 4;<br />&nbsp; &nbsp;CameraScalePitch =&nbsp; 1;<br />&nbsp; &nbsp;RangerCopterStartPositionDist =&nbsp; 400;<br />&nbsp; &nbsp;RangerCopterStartRandMargin =&nbsp; 80;<br />&nbsp; &nbsp;VisitorCopterStartPositionDist =&nbsp; 400;<br />&nbsp; &nbsp;VisitorCopterStartRandMargin =&nbsp; 80;<br />&nbsp; &nbsp;DinoHungerThirstHealthLeech =&nbsp; .2;<br />&nbsp; &nbsp;MiniGameRangerPulseWait =&nbsp; 1;<br />&nbsp; &nbsp;MiniGameRangerPulseDist =&nbsp; 80;<br />&nbsp; &nbsp;MiniGameRangerPulseAngle =&nbsp; 90;<br />&nbsp; &nbsp;DiseasePeriodCheck =&nbsp; 6;<br />&nbsp; &nbsp;MinHeathRatioForVisitorBuilding =&nbsp; .5;<br />&nbsp; &nbsp;Xbox_LowFreqRumbleModifer =&nbsp; .5;<br />&nbsp; &nbsp;RangerSubdueDinoTime =&nbsp; 120;<br />&nbsp; &nbsp;ParkDialogRefreshPeriod =&nbsp; 3;<br />&nbsp; &nbsp;BuildingRepairCostProportion =&nbsp; .5;<br />&nbsp; &nbsp;FatalityHudElementAppearTime =&nbsp; 8;<br />&nbsp; &nbsp;FenceBreakHudElementAppearTime =&nbsp; 8;<br />&nbsp; &nbsp;DinoRampageHudElementAppearTime =&nbsp; 8;<br />&nbsp; &nbsp;TornadoHudElementAppearTime =&nbsp; 8;<br />&nbsp; &nbsp;FossilMarketAfterParkOpenDelay =&nbsp; 15;<br />&nbsp; &nbsp;FossilItemAmberChance =&nbsp; .2;<br />&nbsp; &nbsp;FossilItemSpeciesCommonModifier =&nbsp; 1;<br />&nbsp; &nbsp;FossilItemFullDNAModifier =&nbsp; .1;<br />&nbsp; &nbsp;FossilItemExposedModifier =&nbsp; 1.5;<br />&nbsp; &nbsp;ParkEventCheckForExpiredMailPeriod =&nbsp; 10;<br />&nbsp; &nbsp;DinoSleepDuration =&nbsp; 90;<br />&nbsp; &nbsp;DinoGrassFoodVal =&nbsp; .1;<br />&nbsp; &nbsp;DinoModernFloraVal =&nbsp; .5;<br />&nbsp; &nbsp;DinoPaleoFloraVal =&nbsp; 2;<br />&nbsp; &nbsp;DinoHuntNeedStressRate =&nbsp; .04;<br />&nbsp; &nbsp;DinoSickStressRate =&nbsp; .01;<br />&nbsp; &nbsp;DinoPanicStressRate =&nbsp; .02;<br />&nbsp; &nbsp;DinoEatRate =&nbsp; .25;<br />&nbsp; &nbsp;DinoNaturalHealRate =&nbsp; 1;<br />&nbsp; &nbsp;DinoComatoseHealthLeach =&nbsp; .5;<br />&nbsp; &nbsp;RampagingDinoComatoseHealthLeach =&nbsp; 5;<br />&nbsp; &nbsp;CRP2DNAConstant =&nbsp; .4;<br />&nbsp; &nbsp;BalloonRideMaxWaypoints =&nbsp; 5;<br />&nbsp; &nbsp;BalloonRideMaxDist =&nbsp; 1000;<br />&nbsp; &nbsp;SellPriceModifierMin =&nbsp; .503;<br />&nbsp; &nbsp;SellPriceModifierMax =&nbsp; 1.5;<br />&nbsp; &nbsp;SellPriceModifierStartMin =&nbsp; .9;<br />&nbsp; &nbsp;SellPriceModifierStartMax =&nbsp; 1.1;<br />&nbsp; &nbsp;SellPriceModifierTimeChangeMin = -.1;<br />&nbsp; &nbsp;SellPriceModifierTimeChangeMax =&nbsp; .15;<br />&nbsp; &nbsp;SellPriceModifierSellChangeMin = -.1;<br />&nbsp; &nbsp;SellPriceModifierSellChangeMax = -.05;<br />&nbsp; &nbsp;SellPriceModifierLowMarketLevel =&nbsp; .8;<br />&nbsp; &nbsp;SellPriceModifierHighMarketLevel =&nbsp; 1.2;<br />&nbsp; &nbsp;BinocularRangeUpgrade =&nbsp; 1.5;<br />&nbsp; &nbsp;MiniGameShotMissedFreqVO =&nbsp; 0;<br />&nbsp; &nbsp;MiniGameShotMissedRandVO =&nbsp; .25;<br />&nbsp; &nbsp;MiniGameShotHitRandVO =&nbsp; .25;<br />&nbsp; &nbsp;MiniGameMaxReticalTime =&nbsp; 2;<br />&nbsp; &nbsp;LOW_DinoFadeNearDistance =&nbsp; 120;<br />&nbsp; &nbsp;LOW_DinoFadeFarDistance =&nbsp; 140;<br />&nbsp; &nbsp;LOW_BuildingFadeNearDistance =&nbsp; 120;<br />&nbsp; &nbsp;LOW_BuildingFadeFarDistance =&nbsp; 140;<br />&nbsp; &nbsp;LOW_TreeFadeNearDistance =&nbsp; 120;<br />&nbsp; &nbsp;LOW_TreeFadeFarDistance =&nbsp; 140;<br />&nbsp; &nbsp;LOW_RoadAddonFadeNearDistance =&nbsp; 120;<br />&nbsp; &nbsp;LOW_RoadAddonFadeFarDistance =&nbsp; 140;<br />&nbsp; &nbsp;LOW_VehicleFadeNearDistance =&nbsp; 120;<br />&nbsp; &nbsp;LOW_VehicleFadeFarDistance =&nbsp; 140;<br />&nbsp; &nbsp;LOW_WallFadeNearDistance =&nbsp; 120;<br />&nbsp; &nbsp;LOW_WallFadeFarDistance =&nbsp; 140;<br />&nbsp; &nbsp;LOW_VisitorFadeNearDistance =&nbsp; 120;<br />&nbsp; &nbsp;LOW_VisitorFadeFarDistance =&nbsp; 140;<br />&nbsp; &nbsp;LOW_GrassFadeNearDistance =&nbsp; 60;<br />&nbsp; &nbsp;LOW_GrassFadeFarDistance =&nbsp; 90;<br />&nbsp; &nbsp;LOW_TerrainDrawDistance =&nbsp; 200;<br />&nbsp; &nbsp;LOW_SkySegs =&nbsp; 12;<br />&nbsp; &nbsp;LOW_SkySlices =&nbsp; 8;<br />&nbsp; &nbsp;LOW_SkyHeight =&nbsp; 100;<br />&nbsp; &nbsp;LOW_WaterSegs =&nbsp; 10;<br />&nbsp; &nbsp;LOW_WaterRings =&nbsp; 4;<br />&nbsp; &nbsp;MEDIUM_DinoFadeNearDistance =&nbsp; 230;<br />&nbsp; &nbsp;MEDIUM_DinoFadeFarDistance =&nbsp; 255;<br />&nbsp; &nbsp;MEDIUM_BuildingFadeNearDistance =&nbsp; 230;<br />&nbsp; &nbsp;MEDIUM_BuildingFadeFarDistance =&nbsp; 255;<br />&nbsp; &nbsp;MEDIUM_TreeFadeNearDistance =&nbsp; 230;<br />&nbsp; &nbsp;MEDIUM_TreeFadeFarDistance =&nbsp; 255;<br />&nbsp; &nbsp;MEDIUM_RoadAddonFadeNearDistance =&nbsp; 230;<br />&nbsp; &nbsp;MEDIUM_RoadAddonFadeFarDistance =&nbsp; 255;<br />&nbsp; &nbsp;MEDIUM_VehicleFadeNearDistance =&nbsp; 230;<br />&nbsp; &nbsp;MEDIUM_VehicleFadeFarDistance =&nbsp; 255;<br />&nbsp; &nbsp;MEDIUM_WallFadeNearDistance =&nbsp; 260;<br />&nbsp; &nbsp;MEDIUM_WallFadeFarDistance =&nbsp; 285;<br />&nbsp; &nbsp;MEDIUM_VisitorFadeNearDistance =&nbsp; 230;<br />&nbsp; &nbsp;MEDIUM_VisitorFadeFarDistance =&nbsp; 255;<br />&nbsp; &nbsp;MEDIUM_GrassFadeNearDistance =&nbsp; 90;<br />&nbsp; &nbsp;MEDIUM_GrassFadeFarDistance =&nbsp; 130;<br />&nbsp; &nbsp;MEDIUM_TerrainDrawDistance =&nbsp; 350;<br />&nbsp; &nbsp;MEDIUM_SkySegs =&nbsp; 16;<br />&nbsp; &nbsp;MEDIUM_SkySlices =&nbsp; 14;<br />&nbsp; &nbsp;MEDIUM_SkyHeight =&nbsp; 100;<br />&nbsp; &nbsp;MEDIUM_WaterSegs =&nbsp; 16;<br />&nbsp; &nbsp;MEDIUM_WaterRings =&nbsp; 16;<br />&nbsp; &nbsp;HIGH_DinoFadeNearDistance =&nbsp; 350;<br />&nbsp; &nbsp;HIGH_DinoFadeFarDistance =&nbsp; 380;<br />&nbsp; &nbsp;HIGH_BuildingFadeNearDistance =&nbsp; 350;<br />&nbsp; &nbsp;HIGH_BuildingFadeFarDistance =&nbsp; 380;<br />&nbsp; &nbsp;HIGH_TreeFadeNearDistance =&nbsp; 350;<br />&nbsp; &nbsp;HIGH_TreeFadeFarDistance =&nbsp; 380;<br />&nbsp; &nbsp;HIGH_RoadAddonFadeNearDistance =&nbsp; 350;<br />&nbsp; &nbsp;HIGH_RoadAddonFadeFarDistance =&nbsp; 380;<br />&nbsp; &nbsp;HIGH_VehicleFadeNearDistance =&nbsp; 350;<br />&nbsp; &nbsp;HIGH_VehicleFadeFarDistance =&nbsp; 380;<br />&nbsp; &nbsp;HIGH_WallFadeNearDistance =&nbsp; 380;<br />&nbsp; &nbsp;HIGH_WallFadeFarDistance =&nbsp; 410;<br />&nbsp; &nbsp;HIGH_VisitorFadeNearDistance =&nbsp; 270;<br />&nbsp; &nbsp;HIGH_VisitorFadeFarDistance =&nbsp; 300;<br />&nbsp; &nbsp;HIGH_GrassFadeNearDistance =&nbsp; 135;<br />&nbsp; &nbsp;HIGH_GrassFadeFarDistance =&nbsp; 210;<br />&nbsp; &nbsp;HIGH_TerrainDrawDistance =&nbsp; 480;<br />&nbsp; &nbsp;HIGH_SkySegs =&nbsp; 20;<br />&nbsp; &nbsp;HIGH_SkySlices =&nbsp; 20;<br />&nbsp; &nbsp;HIGH_SkyHeight =&nbsp; 100;<br />&nbsp; &nbsp;HIGH_WaterSegs =&nbsp; 72;<br />&nbsp; &nbsp;HIGH_WaterRings =&nbsp; 50;<br />&nbsp; &nbsp;CrowdNoiseCloseDistSq =&nbsp; 6400;<br />&nbsp; &nbsp;CrowdNoiseFarDistSq =&nbsp; 19600;<br />&nbsp; &nbsp;CrowdNoiseFarWeight =&nbsp; .3;<br />&nbsp; &nbsp;CrowdNoiseTotalWeight =&nbsp; 30;<br />&nbsp; &nbsp;CrowdNoiseStreamMaxPitchMultiplier =&nbsp; <br /><br />.75;<br />&nbsp; &nbsp;CrowdNoiseStreamMaxVolumeMultiplier =&nbsp; <br /><br />.5;<br />&nbsp; &nbsp;CrowdNoiseOverallVolumeMultiplier =&nbsp; .75;<br />&nbsp; &nbsp;TimeForPassengerToDisembarkCopter =&nbsp; 2;<br />&nbsp; &nbsp;VehicleVisibility =&nbsp; .6;<br />&nbsp; &nbsp;RangerDecreaseRampageTime =&nbsp; 100;<br />&nbsp; &nbsp;DinoHurtHealthFlashTime =&nbsp; 2.5;<br />&nbsp; &nbsp;DinoHungerThirstStressRate =&nbsp; .001;<br />&nbsp; &nbsp;FenceShockDamageSmallDino =&nbsp; 30;<br />&nbsp; &nbsp;FenceShockDamageLargeDino =&nbsp; 60;<br />&nbsp; &nbsp;SmallDinoDamageFenceAmount =&nbsp; 200;<br />&nbsp; &nbsp;LargeDinoDamageFenceAmount =&nbsp; 550;<br />&nbsp; &nbsp;DinoInitialHuntLevel =&nbsp; .5;<br />&nbsp; &nbsp;ParkRatingNoVisitorLeech =&nbsp; <br /><br />3.33333333333333E-04;<br />&nbsp; &nbsp;DNASuperSequencerRate =&nbsp; .5;<br />&nbsp; &nbsp;NearTreeFadeDistanceMin =&nbsp; 0;<br />&nbsp; &nbsp;NearTreeFadeDistanceMax =&nbsp; 4;<br />&nbsp; &nbsp;LethalGeneKillDelay =&nbsp; 30;<br />&nbsp; &nbsp;HerbivoreTreeNeedIncrRate =&nbsp; .001;<br />&nbsp; &nbsp;HerbivoreTreeNeedDecrRate =&nbsp; .002;<br />&nbsp; &nbsp;HerbivoreTreeNeedStressRate =&nbsp; .001;<br />&nbsp; &nbsp;LargeHerbivoreTreeNeedIncrRate =&nbsp; .002;<br />&nbsp; &nbsp;LargeHerbivoreTreeNeedDecrRate =&nbsp; .002;<br />&nbsp; &nbsp;LargeHerbivoreTreeNeedStressRate =&nbsp; .003;<br />}<br />IntConstants {<br />&nbsp; &nbsp;MaxDinoPopulation =&nbsp; 60;<br />&nbsp; &nbsp;ParkMaxEntryFee =&nbsp; 5000;<br />&nbsp; &nbsp;ParkStartEntryFee =&nbsp; 200;<br />&nbsp; &nbsp;ParkMinPopulationCap =&nbsp; 25;<br />&nbsp; &nbsp;ParkMaxPopulationCap =&nbsp; 100;<br />&nbsp; &nbsp;ParkPopCapPerTenthEsat =&nbsp; 25;<br />&nbsp; &nbsp;ParkTerrainUpdatePeriod =&nbsp; 3;<br />&nbsp; &nbsp;ParkStartPlayerMoney =&nbsp; 60000;<br />&nbsp; &nbsp;ParkStartPlayerMoneyCheat =&nbsp; 200000000;<br />&nbsp; &nbsp;ParkInstantMoneyFailureLevel = -100000;<br />&nbsp; &nbsp;ParkMoneyWarningGift =&nbsp; 0;<br />&nbsp; &nbsp;ParkAcquisitionMinItems =&nbsp; 7;<br />&nbsp; &nbsp;ParkAcquisitionMaxItems =&nbsp; 10;<br />&nbsp; &nbsp;ParkDensityLowPopulationScaleOff =&nbsp; 12;<br />&nbsp; &nbsp;VisitorFatalityPayout =&nbsp; 5000;<br />&nbsp; &nbsp;PathCost =&nbsp; 50;<br />&nbsp; &nbsp;TreePaleoCost =&nbsp; 300;<br />&nbsp; &nbsp;TreeModernCost =&nbsp; 100;<br />&nbsp; &nbsp;TerraformCost =&nbsp; 5;<br />&nbsp; &nbsp;DefaultIconXScreenOffset =&nbsp; 0;<br />&nbsp; &nbsp;DefaultIconYScreenOffset = -22;<br />&nbsp; &nbsp;FossilHuntMinFossilCRP =&nbsp; 1;<br />&nbsp; &nbsp;FossilHuntMaxFossilCRP =&nbsp; 3;<br />&nbsp; &nbsp;FossilHuntMinAmberCRP =&nbsp; 4;<br />&nbsp; &nbsp;FossilHuntMaxAmberCRP =&nbsp; 6;<br />&nbsp; &nbsp;FossilHuntMinGoldCRP =&nbsp; 1;<br />&nbsp; &nbsp;FossilHuntMaxGoldCRP =&nbsp; 6;<br />&nbsp; &nbsp;DinoCompleteGenomeCRP =&nbsp; 20;<br />&nbsp; &nbsp;DinoFossilHunt1StarCRP =&nbsp; 30;<br />&nbsp; &nbsp;DinoFossilHunt2StarCRP =&nbsp; 25;<br />&nbsp; &nbsp;DinoFossilHunt3StarCRP =&nbsp; 20;<br />&nbsp; &nbsp;DinoFossilHunt4StarCRP =&nbsp; 16;<br />&nbsp; &nbsp;DinoFossilHunt5StarCRP =&nbsp; 13;<br />&nbsp; &nbsp;DinoAllocateCRPChunk =&nbsp; 2;<br />&nbsp; &nbsp;DinoMinimumHatchableDNA =&nbsp; 50;<br />&nbsp; &nbsp;DinoGiveInitialDNA =&nbsp; 70;<br />&nbsp; &nbsp;DinoGive2ndInitialDNA =&nbsp; 50;<br />&nbsp; &nbsp;DinoGiveRestInitialDNA =&nbsp; 0;<br />&nbsp; &nbsp;FossilHuntMinSpeciesDepositCRP =&nbsp; 1;<br />&nbsp; &nbsp;FossilHuntMinGoldDepositCRP =&nbsp; 0;<br />&nbsp; &nbsp;FossilHuntEquiprobableCRP =&nbsp; 10;<br />&nbsp; &nbsp;FossilHuntDepositThresholdGood =&nbsp; 18;<br />&nbsp; &nbsp;FossilHuntDepositThresholdPoor =&nbsp; 15;<br />&nbsp; &nbsp;FossilHuntDepositThresholdEmpty =&nbsp; 5;<br />&nbsp; &nbsp;FossilHuntStartNumTeams =&nbsp; 1;<br />&nbsp; &nbsp;FossilHuntMaxNumTeams =&nbsp; 5;<br />&nbsp; &nbsp;FossilHuntBuyTeamBaseCost =&nbsp; 0;<br />&nbsp; &nbsp;FossilHuntBuyTeamStepCost =&nbsp; 0;<br />&nbsp; &nbsp;FossilHuntBuyTeamDoublingCost =&nbsp; 5000;<br />&nbsp; &nbsp;FossilHuntBuyTeamHintTime =&nbsp; 20;<br />&nbsp; &nbsp;VisWanderCountMaximum =&nbsp; 5;<br />&nbsp; &nbsp;VisWanderCountTriggerStart =&nbsp; 3;<br />&nbsp; &nbsp;VisWanderCountTriggerStop =&nbsp; 1;<br />&nbsp; &nbsp;VisWanderCountIncreaseStep =&nbsp; 3;<br />&nbsp; &nbsp;VisDinoCheckPeriod =&nbsp; 5;<br />&nbsp; &nbsp;VisLookForRoadPeriod =&nbsp; 5;<br />&nbsp; &nbsp;VisUmbrellaMaxUpPerFrame =&nbsp; 1;<br />&nbsp; &nbsp;VisStartingMoneyBase =&nbsp; 80;<br />&nbsp; &nbsp;VisStartingMoneyRange =&nbsp; 120;<br />&nbsp; &nbsp;VisStartingLowEfeeValue =&nbsp; 300;<br />&nbsp; &nbsp;VisDinoAttractionIgnoreTime =&nbsp; 10;<br />&nbsp; &nbsp;VisDinoAttractionNormalTime =&nbsp; 60;<br />&nbsp; &nbsp;VisDinoAttractionHighTime =&nbsp; 120;<br />&nbsp; &nbsp;VisDinoAttractionStartMin =&nbsp; 5;<br />&nbsp; &nbsp;VisDinoAttractionStartMax =&nbsp; 9;<br />&nbsp; &nbsp;DNAItemGoldBaseValue =&nbsp; 0;<br />&nbsp; &nbsp;DNAItemGoldCRPValue =&nbsp; 6000;<br />&nbsp; &nbsp;DNAItemOpalsBaseValue =&nbsp; 0;<br />&nbsp; &nbsp;DNAItemOpalsCRPValue =&nbsp; 4000;<br />&nbsp; &nbsp;DNAItemSilverBaseValue =&nbsp; 0;<br />&nbsp; &nbsp;DNAItemSilverCRPValue =&nbsp; 2500;<br />&nbsp; &nbsp;DNAItemFossilBaseValue =&nbsp; 750;<br />&nbsp; &nbsp;DNAItemFossilCRPValue =&nbsp; 0;<br />&nbsp; &nbsp;DNAItemAmberBaseValue =&nbsp; 1000;<br />&nbsp; &nbsp;DNAItemAmberCRPValue =&nbsp; 1750;<br />&nbsp; &nbsp;DNAItemNorthAmericaValue =&nbsp; 25;<br />&nbsp; &nbsp;DNAItemAfricaValue =&nbsp; 50;<br />&nbsp; &nbsp;DNAItemAsiaValue =&nbsp; 50;<br />&nbsp; &nbsp;DNAItemEuropeValue =&nbsp; 50;<br />&nbsp; &nbsp;DNAItemDinoRatingValue =&nbsp; 450;<br />&nbsp; &nbsp;MiniGameRifleShotsPerClip =&nbsp; 3;<br />&nbsp; &nbsp;MiniGameSniperRifleShotsPerClip =&nbsp; 3;<br />&nbsp; &nbsp;MiniGameHuntStartTime =&nbsp; 30;<br />&nbsp; &nbsp;MiniGameRangerStartTime =&nbsp; 30;<br />&nbsp; &nbsp;MiniGameJeepStartTime =&nbsp; 30;<br />&nbsp; &nbsp;MiniGameDinosaurTimeBonus =&nbsp; 30;<br />&nbsp; &nbsp;MiniGameDinosaurHitBaseScore =&nbsp; 10;<br />&nbsp; &nbsp;MiniGameDinosaurHitRepeatBonus =&nbsp; 5;<br />&nbsp; &nbsp;MiniGameDinosaurDieBaseScore =&nbsp; 100;<br />&nbsp; &nbsp;MiniGameDinosaurDieRepeatBonus =&nbsp; 100;<br />&nbsp; &nbsp;MiniGameDinosaurDieQuickBonus =&nbsp; 200;<br />&nbsp; &nbsp;MiniGameDinosaurDieHeadShotBonus =&nbsp; 100;<br />&nbsp; &nbsp;MiniGameFriendlyHitPenalty = -50;<br />&nbsp; &nbsp;MiniGameFriendlyDiePenalty = -500;<br />&nbsp; &nbsp;RoadDirtHighPathPopulation =&nbsp; 10;<br />&nbsp; &nbsp;FossilMarketMaxItems =&nbsp; 20;<br />&nbsp; &nbsp;FossilStorageMaxItems =&nbsp; 15;<br />&nbsp; &nbsp;DinoCostRoundTo =&nbsp; 15;<br />&nbsp; &nbsp;SniperRifleShotsPerClip =&nbsp; 3;<br />&nbsp; &nbsp;HuntingRifleShotsPerClip =&nbsp; 3;<br />&nbsp; &nbsp;TazerShotsPerClip =&nbsp; 4;<br />&nbsp; &nbsp;MissileShotsPerClip =&nbsp; 1;<br />&nbsp; &nbsp;TranquiliserShotsPerClip =&nbsp; 1;<br />&nbsp; &nbsp;RoadAddonChanceStraight =&nbsp; 30;<br />&nbsp; &nbsp;RoadAddonChanceTIntersection =&nbsp; 50;<br />&nbsp; &nbsp;RoadAddonChanceCrossroad =&nbsp; 25;<br />&nbsp; &nbsp;BinEffectDist =&nbsp; 4;<br />&nbsp; &nbsp;ReplaceExplorerCost =&nbsp; 2000;<br />&nbsp; &nbsp;ReplaceRangerChopperCost =&nbsp; 2000;<br />&nbsp; &nbsp;ReplaceBalloonCost =&nbsp; 2000;<br />&nbsp; &nbsp;MaxSafariPathLength =&nbsp; 5000;<br />&nbsp; &nbsp;BuildingSelfDamagePerSecond =&nbsp; 1;<br />&nbsp; &nbsp;EAAuthMaxDinoEraCount =&nbsp; 5;<br />&nbsp; &nbsp;EAAuthMaxBuildingCount =&nbsp; 50;<br />&nbsp; &nbsp;EAAuthMaxFenceCount =&nbsp; 60;<br />&nbsp; &nbsp;EAAuthMaxRoadCount =&nbsp; 40;<br />&nbsp; &nbsp;EAAuthMaxWaterCount =&nbsp; 20;<br />&nbsp; &nbsp;EAAuthMaxPaleoTreeCount =&nbsp; 90;<br />&nbsp; &nbsp;EAAuthMaxModernTreeCount =&nbsp; 90;<br />&nbsp; &nbsp;EAAuthMaxHillCount =&nbsp; 40;<br />&nbsp; &nbsp;HerbDinoLureCost =&nbsp; 100;<br />&nbsp; &nbsp;CarnDinoLureCost =&nbsp; 100;<br />&nbsp; &nbsp;SafariPhotoRewardScore =&nbsp; 100;<br />&nbsp; &nbsp;SafariPhotoRewardMinCash =&nbsp; 1000;<br />&nbsp; &nbsp;SafariPhotoRewardMaxCash =&nbsp; 5000;<br />&nbsp; &nbsp;TreeDensityGainedInLightRain =&nbsp; 20;<br />&nbsp; &nbsp;TreeDensityGainedInHeavyRain =&nbsp; 40;<br />&nbsp; &nbsp;TreeDensityLostInHeatwave =&nbsp; 25;<br />&nbsp; &nbsp;TreeDensityUpdate =&nbsp; 5;<br />&nbsp; &nbsp;MiniGameMinReticalPtDistX =&nbsp; 40;<br />&nbsp; &nbsp;MiniGameMinReticalPtDistY =&nbsp; 40;<br />&nbsp; &nbsp;MiniGameMaxReticalPtDistX =&nbsp; 100;<br />&nbsp; &nbsp;MiniGameMaxReticalPtDistY =&nbsp; 100;<br />&nbsp; &nbsp;MiniGameMinReticalPtDistX_Zoomed =&nbsp; 60;<br />&nbsp; &nbsp;MiniGameMinReticalPtDistY_Zoomed =&nbsp; 60;<br />&nbsp; &nbsp;MiniGameMaxReticalPtDistX_Zoomed =&nbsp; 200;<br />&nbsp; &nbsp;MiniGameMaxReticalPtDistY_Zoomed =&nbsp; 200;<br />&nbsp; &nbsp;JeepBreakdownProbabilty =&nbsp; 100;<br />&nbsp; &nbsp;RangerUserSubduePriority =&nbsp; 80;<br />&nbsp; &nbsp;RangerUserRetirePriority =&nbsp; 100;<br />&nbsp; &nbsp;RangerUserHealPriority =&nbsp; 70;<br />&nbsp; &nbsp;RangerUserVaccinateSinglePriority =&nbsp; 10;<br />&nbsp; &nbsp;RangerUserVaccinateMultiPriority =&nbsp; 0;<br />&nbsp; &nbsp;RangerUserRescuePriority =&nbsp; 50;<br />&nbsp; &nbsp;RangerDefaultItemCountSedate =&nbsp; 20;<br />&nbsp; &nbsp;RangerDefaultItemCountRetire =&nbsp; 20;<br />&nbsp; &nbsp;RangerDefaultItemCountLureHerb =&nbsp; 5;<br />&nbsp; &nbsp;RangerDefaultItemCountLureCarn =&nbsp; 5;<br />&nbsp; &nbsp;RangerDefaultItemCountVaccinate =&nbsp; 20;<br />&nbsp; &nbsp;RangerDefaultItemCountHeal =&nbsp; 20;<br />&nbsp; &nbsp;MiniGameRangerRescueProfit =&nbsp; 1500;<br />&nbsp; &nbsp;BonusBoostBaseSites =&nbsp; 5;<br />&nbsp; &nbsp;AutoLureEmitCost =&nbsp; 100;<br />&nbsp; &nbsp;TornadoBorderStartRange =&nbsp; 300;<br />}<br />Vector3Constants {<br />&nbsp; &nbsp;DecalColourValid = { .248888888888889,&nbsp; <br /><br />.501960784313725,&nbsp; .886274509803922 };<br />&nbsp; &nbsp;DecalColourInvalid = { 1.00444444444444,&nbsp; <br /><br />.266666666666667,&nbsp; .219607843137255 };<br />&nbsp; &nbsp;DecalColourStandard = { 1,&nbsp; 1,&nbsp; 1 };<br />&nbsp; &nbsp;DecalColourLinkedBuilding = { 1,&nbsp; 1,&nbsp; 0 <br /><br />};<br />&nbsp; &nbsp;DecalColourBuildingSquareValid = { <br /><br />.248888888888889,&nbsp; .501960784313725,&nbsp; <br /><br />.886274509803922 };<br />&nbsp; &nbsp;DecalColourBuildingSquareInvalid = { <br /><br />1.00444444444444,&nbsp; .266666666666667,&nbsp; <br /><br />.219607843137255 };<br />&nbsp; &nbsp;DecalColourRoadPointValid = { .25,&nbsp; .85,&nbsp; <br /><br />.75 };<br />&nbsp; &nbsp;DecalColourRoadPointInvalid = { <br /><br />1.00444444444444,&nbsp; .266666666666667,&nbsp; <br /><br />.219607843137255 };<br />&nbsp; &nbsp;DecalColourRoadPointSingular = { .25,&nbsp; <br /><br />.85,&nbsp; .75 };<br />&nbsp; &nbsp;DecalColourSafariPointValid = { 1,&nbsp; 1,&nbsp; <br /><br />.3 };<br />&nbsp; &nbsp;DecalColourSafariPointInvalid = { <br /><br />1.00444444444444,&nbsp; .266666666666667,&nbsp; <br /><br />.219607843137255 };<br />&nbsp; &nbsp;DecalColourSafariPointSingular = { 1,&nbsp; 1, <br /><br /> 1 };<br />&nbsp; &nbsp;DecalColourFloraValid = { .8,&nbsp; 1,&nbsp; .8 };<br />&nbsp; &nbsp;DecalColourFloraInvalid = { <br /><br />1.00444444444444,&nbsp; .266666666666667,&nbsp; <br /><br />.219607843137255 };<br />&nbsp; &nbsp;DecalColourBuildingArrowValid = { <br /><br />.248888888888889,&nbsp; .501960784313725,&nbsp; <br /><br />.886274509803922 };<br />&nbsp; &nbsp;DecalColourBuildingArrowInvalid = { <br /><br />1.00444444444444,&nbsp; .266666666666667,&nbsp; <br /><br />.219607843137255 };<br />&nbsp; &nbsp;TerraFormMountainLevel0 = { 25,&nbsp; 0,&nbsp; 25 <br /><br />};<br />&nbsp; &nbsp;TerraFormMountainLevel1 = { 0,&nbsp; 0,&nbsp; 0 };<br />&nbsp; &nbsp;TerraFormMountainLevel2 = { 100,&nbsp; 0,&nbsp; 100 <br /><br />};<br />&nbsp; &nbsp;LureGasColourCarnivore = { .62,&nbsp; .17,&nbsp; <br /><br />.11 };<br />&nbsp; &nbsp;LureGasColourHerbivore = { .8,&nbsp; 1,&nbsp; .5 };<br />&nbsp; &nbsp;TacMapBuildingColour = { .42,&nbsp; .72,&nbsp; .43 <br /><br />};<br />&nbsp; &nbsp;TacMapDinoCarnColour = { .6,&nbsp; 0,&nbsp; 0 };<br />&nbsp; &nbsp;TacMapDinoHerbColour = { 0,&nbsp; .6,&nbsp; .2 };<br />&nbsp; &nbsp;TacMapVisitorColour = { 1,&nbsp; 1,&nbsp; 0 };<br />&nbsp; &nbsp;TacMapFenceColour = { .4,&nbsp; .4,&nbsp; .4 };<br />&nbsp; &nbsp;TacMapHelicoptersColour = { 0,&nbsp; 0,&nbsp; 1 };<br />&nbsp; &nbsp;TacMapEventColour = { .86,&nbsp; .5,&nbsp; 0 };<br />&nbsp; &nbsp;TacMapRoadColour = { .78,&nbsp; .78,&nbsp; .78 };<br />&nbsp; &nbsp;TacMapStrandedVisitor = { 0,&nbsp; <br /><br />.674509803921569,&nbsp; .894117647058824 };<br />&nbsp; &nbsp;TacMapVehicleColour = { 0,&nbsp; 0,&nbsp; 1 };<br />&nbsp; &nbsp;TacMapTornadoColour = { 1,&nbsp; 1,&nbsp; 1 };<br />&nbsp; &nbsp;BuildingLensFlareRed = { .4,&nbsp; .1,&nbsp; .1 };<br />&nbsp; &nbsp;BuildingLensFlareYellow = { .7,&nbsp; .7,&nbsp; .12 <br /><br />};<br />&nbsp; &nbsp;BuildingLensFlareWhite = { .5,&nbsp; .45,&nbsp; .6 <br /><br />};<br />&nbsp; &nbsp;BuildingLensFlareOrange = { .6,&nbsp; .45,&nbsp; <br /><br />.15 };<br />&nbsp; &nbsp;BuildingLensFlareFlashingYellow = { .7,&nbsp; <br /><br />.45,&nbsp; .15 };<br />&nbsp; &nbsp;BuildingLensFlareFlashingBlue = { .4,&nbsp; <br /><br />.52,&nbsp; .85 };<br />&nbsp; &nbsp;MoneyProfitColour = { 1,&nbsp; 1,&nbsp; 1 };<br />&nbsp; &nbsp;MoneyExpenseColour = { 1,&nbsp; .2,&nbsp; .2 };<br />&nbsp; &nbsp;MiniMapLandCol = { 226,&nbsp; 222,&nbsp; 46 };<br />&nbsp; &nbsp;MiniMapEdgeCol = { 96,&nbsp; 94,&nbsp; 13 };<br />}]]></description>
<pubDate>Sobota 27 GrudzieĹ„</pubDate>
<comments>Sobota 27 GrudzieĹ„</comments>
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<description><![CDATA[Zajeb****]]></description>
<pubDate>Czwartek 7 Luty</pubDate>
<comments>Czwartek 7 Luty</comments>
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<description><![CDATA[<img class="postimg" src="http://img148.imageshack.us/img148/3218/narutoxr7.gif" alt="http://img148.imageshack.us/img148/3218/narutoxr7.gif" /><br />Naruto Dla Ciebie Powiec Czy fajne ??]]></description>
<pubDate>Czwartek 7 Luty</pubDate>
<comments>Czwartek 7 Luty</comments>
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<description><![CDATA[Ja Chciałbym jak±¶ animacje z Naruto Shippuuden który robi jakie¶ fajne jutsu a na końcu pokazuje się Napis Naruto]]></description>
<pubDate>ÂŚroda 6 Luty</pubDate>
<comments>ÂŚroda 6 Luty</comments>
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<title></title>
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<description><![CDATA[<img class="postimg" src="http://img406.imageshack.us/img406/118/solecbv6.gif" alt="http://img406.imageshack.us/img406/118/solecbv6.gif" /><br />O to Animacja :)]]></description>
<pubDate>ÂŚroda 6 Luty</pubDate>
<comments>ÂŚroda 6 Luty</comments>
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<title></title>
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<description><![CDATA[To kisame]]></description>
<pubDate>Wtorek 5 Luty</pubDate>
<comments>Wtorek 5 Luty</comments>
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<title></title>
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<description><![CDATA[Nie mam Sheetów Haku]]></description>
<pubDate>Wtorek 5 Luty</pubDate>
<comments>Wtorek 5 Luty</comments>
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<description><![CDATA[Ja biore miecz nr 6]]></description>
<pubDate>Wtorek 5 Luty</pubDate>
<comments>Wtorek 5 Luty</comments>
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<item>
<title>Solec vs. Hatake</title>
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<description><![CDATA[Przegrał Hatake gdyż sharingan nie widzi przepływu czakry :/&nbsp; i Solec nie był w lustrze oraz już ci się czakra skończyła . <span style="font-size: 24px">Wygrał Solec Ogłaszam cię Chuninem ! !!</span>]]></description>
<pubDate>Wtorek 5 Luty</pubDate>
<comments>Wtorek 5 Luty</comments>
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<title>Zapisy Na II Test Na Chunina</title>
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<description><![CDATA[Ja tez sie zapisuje]]></description>
<pubDate>Wtorek 5 Luty</pubDate>
<comments>Wtorek 5 Luty</comments>
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<title></title>
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<description><![CDATA[Ja chce animacie z Haku który robie jak±¶ swoj± technike nakoncu pokazuje sie napis solec]]></description>
<pubDate>Wtorek 5 Luty</pubDate>
<comments>Wtorek 5 Luty</comments>
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<item>
<title>Solec vs. Hatake</title>
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<description><![CDATA[Wiesz to jest smieszne.Po pierwsze nie napisałe¶ czakry wiec przegrywasz a po drugie ja nie jestem w lodowych lustrach.Po trzecie to sharingan na 1 poziomie nie wiedzi przepływu czakry.Po czwarte kiedy ja cos robiłem to przeszłem za ciebie kiedy moje wilki na ciebie nacierał i zrobiłem Hyouton&nbsp; Sensatsu suishou i dostałę¶ 6 lodowymi senbon.Kiedy dostałę¶ ja robie Hyourou no Jutsu i cie zamrażem nie możesz sie ruszyc .Jestem szybszy od ciebie.Mam pierwsz± brame.Wiec chyba przegrałę¶.Czakra:60]]></description>
<pubDate>Wtorek 5 Luty</pubDate>
<comments>Wtorek 5 Luty</comments>
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<item>
<title>Solec vs. Hatake</title>
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<description><![CDATA[wiec ok biegnie do luster moj klon i za pomaca sharigana widzi przyplyw chakry w lustrach nawet na 1 poziomio sharigana potrafi widziec przyplyw chakry wiec wiem gdzie sie ukryl Solec moj klon wali ko z kolana podcina mu kunai zyly na rekach zeby nie mogl zrobic zadnego jutsu wtedy ja wkraczam nie moze sie teleportowac wale go z konohy senpuu przytrzymuje ci nogi Mokuton no jutsu na wszystkie ataki i podbiegam jak nie mozesz ruszyc reka ani noga i katana wale w ciebie dopuki nie zobacze ze nie zyjesz .... (p.s w naruto w jednym odcinku tak zrobil jeden koles i on odrazu pad i lodowe lustra nie pomoga poniewaz ja mam sharigan i widze przyplyw twoja chakry wiec nie schowasz sie tak)]]></description>
<pubDate>Wtorek 5 Luty</pubDate>
<comments>Wtorek 5 Luty</comments>
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<item>
<title>Solec vs. Hatake</title>
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<description><![CDATA[Hatake nie może się obronić i dostaje i zostaje mu 80%życia przez twój pancerz obrażenia s± dużo mniejsze :)]]></description>
<pubDate>PoniedziaĹ‚ek 4 Luty</pubDate>
<comments>PoniedziaĹ‚ek 4 Luty</comments>
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<item>
<title>Solec vs. Hatake</title>
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<description><![CDATA[Wiec ja wyskakuje z luster i robie 2 lodowe wilk.Które na ciecie naciera ja w tym czasie co¶ robie .Czakra:130]]></description>
<pubDate>PoniedziaĹ‚ek 4 Luty</pubDate>
<comments>PoniedziaĹ‚ek 4 Luty</comments>
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